![]() You can Fight, sneak, hack or forge your way through obstacles using hand-to-hand combat styles or ranged weapons. Living Dark suggests there will be a multitude of play-styles to adopt and different approaches to situations, for example Any situation can be approached in several ways. However, how you deal with these is open due to the procedurally generated story-lines. ![]() Gangs will have a hierarchy, and of course there will be minion, sub-bosses and boss characters to contend with. Visually there is a distinct set of characters ranging from different age groups and abilities. In gameplay terms this could mean getting passcodes, access to new areas, a change of identity and mission critical info. This investigative nature means gathering physical and digital clues, chasing leads and exploiting personal connections to get the information you need. This aspect reminds us a little of Watch Dogs. Citizens can also be hacked for info as each person has a metachip inside them. However, it works as a two way street, help others they help you, piss them off and they will remember. Such is the procedural nature of the game. ![]() Interestingly, players can interact with any NPC character and bond with them. There is a focus on your interactions with the people of VOX and the choices you make have an impact on the wider world and it seems not all choices will be black and white, perhaps some betrayal and loyalties will come to light. The nature of this interaction means that each playthrough will be different depending on what course of action the player takes. The idea here is you make the city of VOX your own playground which evolves depending on your actions where the game or story aspects explore inequality, violence, manipulation, and control. The early development footage shows-off entering stores and apartments. ![]() VOX seems to have enough spaces to explore both outside and in a number of procedurally generated interior locations. Players will be able to explore diverse and open environments across neighborhoods and districts, although we can see the game will be using the side on view we’re seeing in the videos with some moments moving in and out of the fixed plane. From what we can see in the development videos is players will have some customization options where the main character could be either male or female. You play as an unnamed character for now but from what we are told there is an emphasis on friends, factions and your own goals which is to survive at all costs. It’s set within the futuristic city of Vox. Rashad is bringing his own vision of a cyberpunk themed world to life seeing as cyberpunk is perhaps going to enter a renaissance period over the coming years and needs some diversity in how its stories and characters are portrayed. The team now comprises of ex-Bethesda and DICE veterans, so there is some pedigree behind this game for sure. Living Dark is headed by creative director Rashad Redic who has 15 years industry experience and has worked on AAA titles such as Fallout 3, Skyrim, and Crysis 3. We have to ask ourselves having viewed the footage a number of times, what is Living Dark from developers RocketWerkz who brought us games such as the VR shooter “Out of Ammo” and the co-op based space engineer type game “Stationeers”. As part of our renewed interest in Cyberpunk games, take a look at our Living Dark gameplay preview video to get an idea of what to expect from this highly anticipated game. It is a highly ambitious project that aims to release in 2019 and so far is looking like having some lofty goals which Rocketwerkz can hopefully pull off. Coming to PC and consoles, Living Dark is an upcoming game which looks set to offer some incredible procedurally generated cyberpunk themed action role playing.
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